While the infected cannot physically enter the outpost, they will attack the exterior door. While the streets of Outposts are just as dangerous as a regular town of the same level, they do offer a permanent dedicated Outpost, which serves as a safe haven for you to store your items, pick up quests or to buy and sell items on the market.Įvery day these outposts will come under attack by hoards of infected, with each outpost being attacked once a day. Three of the towns, Dallbow, Haverbrook and Greywood, are Outposts, as highlighted by their town name being written in yellow on the world map. The difficulty of all towns changed every day with the exception of Outpost zones, and the standard towns of Archbrook and Coopertown. The various towns had varying levels, representing the difficulty of the town, with higher difficulty towns presenting more numerous and more powerful infected. The various different locations were each defined by their own unique layout, with higher level areas introducing new infected and mutated bosses. The world map was divided into a series of 15 towns or cities, each of these locations could be travelled too via a car or on foot if you lacked fuel to reach the destination. This map represented the former world of Dead Frontier 2. Players may travel safely within PvP zones without the fear of being exposed to unwanted PvP activity by going into Lobby and choosing "Play Solo" option. There is currently no additional loot or EXP available within the PvP zones, so the main reasons of entering the zones are scoring points towards your personal PvP score, or for daily missions that happen to be within a zone. However, PvP will be disabled when players are inside the buildings. Players are immediately allowed to engage in a PvP open combat when entering either the zone in the city. One is located located in Dawnhill and the other one in Greywood. Two 2x2 size red colour PvP Combat zones exist. Failure to defend the outpost will result in it being 'abandoned' for one hour, with all NPCs except the Trader being unavailable, and all rooms other than the lobby being swarmed with infected. When an attack occurs, a large alarm siren blares and the adjacent cells to the outpost will change into an orange colour, with infected spawning in all adjacent zones and charging at the outpost. While during the attack the infected cannot physically enter the outpost, they will attack the exterior door. While the streets are just as dangerous as any other district, the outpost itself offers a safe haven for players to escape Stalker, store items, engage in quests or to buy or sell in the market.Įvery four hours, one of the outposts will come under attack by hoards of infected. These districts being Dallbow, Haverbrook and Greywood. Three of the districts, represented on the map in yellow, are outpost zones, with one central building being the outpost. The world map is procedurally regenerated every 7 days. Higher difficulty zones present more dangerous and numerous infected and mutated, but higher EXP gains and loot opportunities. The various areas of the map offer higher levels of difficulty, with areas to the West of the town (left side of the map) being the easiest at level 1, and with further east zones becoming more difficult, maxing out at level 50. Players can use their car to fast travel between the three outposts. The player is fully free to explore the entire world, with no physical restriction on travel or movement (aside from the local infected threat). It consists of a large, 30 by 18 cells, with Palehaven city divided into eighteen districts (formerly towns). The Open World represents the world that all players play in.
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